The narrative also takes in Wenja’s interaction with two other local tribes – the warlike, basic Udam from the mountainous north of Oros and the more sophisticated Izila, masters of fire, who occupy the marshy south. Big set-piece hunt missions let you tame extra-savage beasts, which prove more or less essential allies when the story reaches its later, more frenetic stages. As you build up experience points and progress through Takkar’s skills-tree, he becomes able to tame (and even, in some instances, ride) the likes of sabretooth tigers and giant bears. But more importantly, Takkar can tame animals that will accompany him on his peregrinations and take down enemies. He acquires a pet owl, and has the ability to see through its eyes, which makes it a handy scout as it can tag enemies – and even, when upgraded, attack them. Tensay, the shaman, is perhaps his most important guru: he makes Takkar drink a foul brew which induces distinctly psychedelic visions, after which he learns how to tame animals. Early on, he rescues Sayla, a hunter and warrior who identifies missing members of the clan for you to track.įrom these quests Takkar assimilates an incredible array of skills. Your role is to build up your nascent village, established in a province called Oros, by helping out the scattered local Wenja tribespeople. You play as Takkar, an unapologetic alpha male in the otherwise peaceful Wenja tribe.
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